this._positionWindowsFlags = 0;
this._positionWindowsId = 0;
-
- this._currentLayout = null;
},
setGeometry: function(x, y, width, height) {
clone = null;
this._reservedSlot = clone;
- this._currentLayout = null;
this.positionWindows(WindowPositionFlags.ANIMATE);
},
this._cursorX = x;
this._cursorY = y;
- this._currentLayout = null;
this._repositionWindowsId = Mainloop.timeout_add(750,
Lang.bind(this, this._delayedWindowRepositioning));
},
clone.overlay.relayout(false);
}
- this._currentLayout = null;
this.positionWindows(WindowPositionFlags.ANIMATE);
},
// Animate the full-screen to Overview transition.
zoomToOverview : function() {
- this._currentLayout = null;
-
// Position and scale the windows.
if (Main.overview.animationInProgress)
this.positionWindows(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL);
return lastLayout;
},
- _rectEqual: function(one, two) {
- if (one == two)
- return true;
-
- return (one.x == two.x &&
- one.y == two.y &&
- one.width == two.width &&
- one.height == two.height);
- },
-
_computeAllWindowSlots: function(windows) {
let totalWindows = windows.length;
let node = this.actor.get_theme_node();
height: this._height - padding.top - padding.bottom,
};
- if (!this._currentLayout)
- this._currentLayout = this._computeLayout(windows, area, rowSpacing, columnSpacing);
-
- let layout = this._currentLayout;
- let strategy = layout.strategy;
-
- if (!this._rectEqual(area, layout.area)) {
- layout.area = area;
- strategy.computeScaleAndSpace(layout);
- }
-
- return strategy.computeWindowSlots(layout, area);
+ let layout = this._computeLayout(windows, area, rowSpacing, columnSpacing);
+ return layout.strategy.computeWindowSlots(layout, area);
},
_onCloneSelected : function (clone, time) {